ProfileMaker Version 2.0 is coming!

A few cosmetic details to work out yet…  but I’m almost ready to launch the second version of my ProfileMaker.  I released the first version late last night.

I’d like to think that I’ve increased the number of options while still keeping a slim and intuitive user interface.  I would really appreciate any comments, criticisms, or questions you may have.

ProfileMaker thoughts…

Looking at Dave’s Profileinator seems really well suited to a stepper extruder.  However, he also suggests adding a “Flow Fudge Factor.”  I just use this set to 1.0, so I’m not sure if I’m using it correctly.

Flow Fudge Factor: I have to enter 1.0 into the flow rate to get 2.0 RPMs on the extruder.. I got tired of doing this math so I added flow fudge factor and set it to 0.5. This doesn’t change the volume calculations – it just modifies the flow rate on the table. If you have a MK4/MK5 extruder with a DC motor, start this at 127.5 to get the PWM value to use

In any case, it looks like by multiplying it by 127.5 you can get the required flowrate for a DC motor.  In printing with a DC motor, I never wanted to drop the speed below 255, because the DC motor had such a small range of speeds.  I could print between about 230 – 255.  Given this, I can understand why so many others, probably using a DC motor, would rather pick their flowrate as 255 and then determine the proper feedrates.

Can we make a printed Nerf dart shooter?

I’m curious.

I figure a typical Nerf dart shooter works as so:

  1. A dart with a plastic cap and a hollow center
  2. Putting the dart in a thin cylinder, with the cap facing out
  3. Pulling back a larger cylinder that fits around the thin cylinder, where the larger cylinder is capped at one end
  4. Suddenly releasing the larger cylinder, so that it will be propelled forward
  5. The air between the two cylinders is compressed, and forced into the cavity inside the dart
  6. The compressed air forces the dart out of the thin cylinder

I think this is doable with 3D printed parts and a rubber band.

Don’t think I’ve given up…

Just because I didn’t label the Clockwork Spider on Thingiverse as a “work in progress,” don’t think I’ve given up on it.  It exists now as an actual physically printed object and I’m very happy about that.  However, the legs are just a stand-in1 for nice spidery looking legs I’ve already designed.  There’s no point in printing the real legs up until I’ve gotten a mechanism that will make them work.

  1. As it were []

Clockwork spiders

I’m so freaking happy with the design, print, and assembly.

You can assemble the entire thing by hand in just a minute or two with no tools or hardware.  Turn the center wheel to make it walk.  Right now the gears are a little rough – but I have an idea on how to fix that in the next revision.  But, if the gears turned even slightly better, I think this design is almost ready for the big time.

I cannot wait to have a printed wind up rubber band powered clockwork spider skittering across my desk at work.

*skritch* *skritch* *skritch*  “Oh, don’t mind leggy.  She can smell fear.”

Spiders + Robots = two great tastes that taste great together

I just uploaded my latest designs to Thingiverse.  I’m working on a RoboSpider using a set of gears run in an elliptical cycle.  I’ve been through a few revisions already and just came up with a new idea on how to design it with a thinner profile and hopefully work more reliably.

Unfortunately, the snap-together system I had designed just wasn’t working very well.  Also, my very VERY DIY gears are a poor substitute for using a legit gear script.  They don’t mesh that well and it shows.  I think I’ll give Cbiffle’s spur gear script filter for Greg Frost’s gear script a shot.

In the meantime, is anyone interested in designing a little rubber band powered motor to drive this thing?

MakerBlock Thing-A-Day

Let’s see if I can upload a new thing to Thingiverse for each day in February.  This post will be my updated list of Things as I upload them.